Release


Hello! This is a colossal update to the Vigilant system that  replaces the old players guide. This update adds hundreds of new perks, abilities, trees, spells, magic items, and equipment options. It also comes with a complete visual overhaul, a number of new rules and huge overhauls to the existing ones, a bunch of setting lore and a whole lot more!

This initial release includes all the player-facing rules consisting of the first 8 chapters and 300 or so pages of the planned 16-chapter book that will eventually grow to encompass all the GM-facing rules as well. Right now this book + the existing GameMaster's Guide encompass all the rules you'll need to play.


Development will continue on this project, and I’ll provide updates in this devlog as I add more stuff. Updates currently in the works are as follows:

  • An ‘errata and compatibility’ document to make everything in this book function with the existing Game Masters Guide - expect this by the end of August 2024.
  • GM rules
    • I’ll be prioritizing overhauls to the loot system to accommodate the higher level cap as well as an expanded bestiary and some overhauls to managing combats on the GM side of things. - dropping around November 2024.
    • NPC rules, leadership, estate management, and NPC and encounter generation tables.
  • Dungeons and modules 
    • Some small dungeons and tournament modules are in the works and will be trickled out as they’re complete
  • And some stuff a little further over the horizon including
    • Full lore drops for the Toil, The First Age and the Third Age
    • Extra content for playing in the magitech urban setting of the Second Age
    • Goblin armaments
    • New perk trees including the diviner and the dungeon delver
    • Doverston Moor setting guide

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